
Most fantasy worlds are owned by their creators.
AzNameh is different.
For a select group of patrons, ownership becomes literal.
The Seven Climes are divided into dynasties, cities, and eras stretching across thousands of years.
A Dynasty Founder can establish their own dynasty.
- Your dynasty or city becomes canon.
One can become Founder of a city within a dynasty.
- Founder Lords establish one of the great cities of the world.
Humanus can simply live inside a city with their own fate.
- A merchant, villain, scholar, …
One can become something extra ordinary, a primal force, something dark, something with exceptional power and Ascends as a Daeva.
This is not a thank-you credit.
This is world ownership.
Your Name enters history.
Earlier patrons receive greater freedom of selection.
Daevas are primordial servants of darkness. Only one such mantle exists in all the world, for not every soul is permitted to enter the deep strata of history; a single patron becomes something older, something darker, something primordial. In the Manichaean mysteries, the Daevas are no mere villains but cosmic forces, ancient intelligence, architects of corruption, predators of memory.
Unlike a cameo or a passing shade, this Daeva becomes a true mythological entity, endowed with its own lore, its own artwork, and its own enduring influence upon future volumes, woven into the canon forever. Long after this campaign ends, long after these books are printed, long after new readers step into the world, the Daeva remains.
Become the One Who Ascends Into Daevahood
Long after this campaign ends.
Long after these books are printed.
Long after new readers enter the world.
The Daeva remains.
Benefits:
- You will transform to a Daeva
- Dedicated narrative arc
- Major role in one future volume
- Full-page illustration
- Potential references across additional books base on the characteristics of the Daeva
The Daeva may:
- Die
- Vanish
- Rule
- Command
- Submit
- Betray
- …
Final creative authority remains with the author.
Although we would talk about the Daeva and its characteristics together, you will discover the finished story alongside all other readers.
Name must fit the Daevas of AzNameh.
Rights
Ownership of an Archive Edition constitutes ownership of the physical edition only. It does not transfer any copyright, trademark, licensing, translation, adaptation, reproduction, publication, or other intellectual-property rights in AzNameh or its constituent works.
All intellectual-property rights in AzNameh and its constituent works remain with Maison Artystone and/or their respective rights holders, subject to applicable authors’ moral rights.
Selected rewards — including Humanus of the Seven Climes, City Founder, Dynasty Founder, and Ascend as a Daeva — grant the backer a one-time permission to propose or select a name for the designated character, subject to the specific rules and limitations of that reward and approval by Maison Artystone and the author(s).
This is a naming permission only. It does not grant the backer ownership, copyright, trademark, authorship, co-authorship, licensing, commercial, reproduction, adaptation, or any other intellectual-property rights in the character or in AzNameh.
The character, its name once incorporated into the work, story, history, appearance, artwork, mythology, relationships, and all other associated elements remain the exclusive property of Maison Artystone, the author(s), artist(s), and/or their respective rights holders. All rights are reserved.
The naming permission is personal, one-time, non-transferable, and non-commercial. It may not be sold, assigned, licensed, or otherwise exploited. Maison Artystone may reject a proposed name that conflicts with the applicable reward rules, the world of AzNameh, or applicable legal or cultural considerations, and may request an alternative.
In short: you choose the name; you do not own the character or its intellectual property.

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